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 * mainwindow.h

#ifndef MAINWIN_H
#define MAINWIN_H

#include "clientwindow_gui.h"
#include "gui_dialog.h"
#include "setting.h"
#include "tables.h"
#include "config.h"
#include "telnet.h"
#include "igsinterface.h"
#include "parser.h"
#include "gs_globals.h"
#include "misc.h"
#include "gamedialog.h"
#include "maintable.h"
#include "gamestable.h"
#include "playertable.h"
#include "mainwindow.h"
#include <qwidget.h>
#include <qapplication.h>
#include <qdialog.h>
#include <qpushbutton.h>
#include <qmessagebox.h>
#include <qfiledialog.h>
#include <qdir.h>
#include <qlabel.h>
#include <qlistview.h>
#include <qcheckbox.h>
#include <qtextstream.h>
#include <qtextview.h>
//#include <qmultilineedit.h>
#include <qtextedit.h>
#include <qtextbrowser.h> 
#include <qstring.h>
#include <qobject.h>
#include <qdragobject.h>
#include <qevent.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qtextstream.h>
#include <qstatusbar.h>
#include <qtoolbar.h>
#include <qmenubar.h>                //SL added eb 3
#include <qptrlist.h>

//#include <qstyle.h>

class GamesTable;
//class QStyle;

class sendBuf
      sendBuf(QString text, bool echo=true) { txt = text; localecho = echo; }
      ~sendBuf() {}
      QString get_txt() { return txt; }
      bool get_localecho() { return localecho; }
      QString txt;
      bool localecho;

class ClientWindow : public ClientWindowGui, public Misc<QString>

      ClientWindow(QMainWindow* parent, const char* name, WFlags fl=WType_TopLevel);

      int sendTextFromApp(const QString&, bool localecho=true);
      void sendcommand(const QString&, bool localecho=false);
      void prepare_tables(InfoType);
      void set_sessionparameter(QString, bool);
      QString getPlayerRk(QString);
      QString getPlayerExcludeListEntry(QString);
      void openLocalBoard(QString file=0) { qgoif->set_localboard(file); }
      void openLocalGame() { qgoif->set_localgame(); }
      void openPreferences() { qgoif->openPreferences(); }
      void saveMenuFrame(QPoint p, QSize s) { menu_p = p; menu_s = s; }
      void savePrefFrame(QPoint p, QSize s) { pref_p = p; pref_s = s; }
      QPoint getMenuPos() { return menu_p; }
      QSize getMenuSize() { return menu_s; }
      QPoint getViewPos() { return view_p; }
      QSize getViewSize() { return view_s; }
      QPoint getPrefPos() { return pref_p; }
      QSize getPrefSize() { return pref_s; }
      void setDebugDialog(Debug_Dialog *d) { DD = d; }
      void setColumnsForExtUserInfo();
      void reStoreWindowSize(QString strKey, bool store);
      void setBytesIn(int i) { if (i == -1) bytesIn = 0; else bytesIn += i; }
      void setBytesOut(int i) { if (i == -1) bytesOut = 0; else bytesOut += i; }
      void saveSettings();

      bool DODEBUG;
//    QSortedList<Host>  hostlist;
//    QPtrList<Host>  hostlist;
      HostList hostlist;
      QButtonGroup *userButtonGroup ;
      QString  defaultStyle ;

      void signal_cmdsent(const QString&);
      void signal_move(Game*);
      void signal_computer_game(QNewGameDlg*);       //SL added eb 12

public slots:
      void slot_setBytesIn(int i) { setBytesIn(i); }
      void slot_setBytesOut(int i) { setBytesOut(i); }

      void slot_updateFont();
      void slot_refresh(int);
      void slot_playerPopup(int);
      void slot_gamesPopup(int);
//    void slot_channelPopup(int);
      void slot_pbRelTabs();
      void slot_pbRelOneTab(QWidget*);
      void slot_statsPlayer(Player*);

      // QWidget
//    virtual void resizeEvent (QResizeEvent *);

      // gui_BaseTable:
      virtual void slot_cbExtUserInfo();
      virtual void slot_cblooking();
      virtual void slot_cbopen();
      virtual void slot_cbquiet();
      virtual void quit();
      virtual void slot_cbconnect(const QString&);
      virtual void slot_connect(bool);
      virtual void slot_pbrefreshgames();
      virtual void slot_pbrefreshplayers();
      virtual void slot_toolbaractivated(const QString&);
      virtual void slot_cmdactivated(const QString&);
      virtual void slot_cmdactivated_int(int);
      virtual void slot_watchplayer(const QString&);
      virtual void slot_excludeplayer(const QString&);
      virtual void slot_localBoard();
      virtual void slot_local19();
      virtual void slot_preferences();
//    virtual void slot_userDefinedKeysTextChanged();
      virtual void slot_pbuser1();
      virtual void slot_pbuser2();
      virtual void slot_pbuser3();
      virtual void slot_pbuser4();

      // telnet:
      void sendTextToApp(const QString&);
      // parser:
      void slot_player(Player*, bool);
      void slot_game(Game*);
      void slot_message(QString);
      void slot_message(QString, QColor);
      void slot_svname(GSName&);
      void slot_accname(QString&);
      void slot_status(Status);
      void slot_connclosed();
      void slot_talk(const QString&, const QString&, bool);
      void slot_checkbox(int, bool);
      void slot_addToObservationList(int);
      void slot_channelinfo(int, const QString&);
      void slot_matchrequest(const QString&, bool);
      void slot_matchCanceled(const QString&);
      void slot_shout(const QString&, const QString&);
      void slot_room(const QString&, bool );
      void slot_enterRoom(const QString& );
      void slot_leaveRoom();
      void slot_RoomListClicked(QListBoxItem*);
      void slot_addSeekCondition(const QString&, const QString&, const QString&, const QString&, const QString&);
      void slot_clearSeekCondition();
      void slot_cancelSeek();
      void slot_seek(int i);
      void slot_seek(bool);
      void slot_SeekList(const QString&, const QString&);
      // gamestable/playertable:
      virtual void slot_mouse_games(int, QListViewItem*, const QPoint&, int);
      virtual void slot_mouse_players(int, QListViewItem*, const QPoint&, int);
      virtual void slot_click_games(QListViewItem*);
      virtual void slot_click_players(QListViewItem*);
      virtual void slot_menu_games(QListViewItem*, const QPoint&, int);
      virtual void slot_menu_players(QListViewItem*, const QPoint&, int);
//    void slot_moveOver_players();
//    void slot_moveOver_games();
      void slot_playerContentsMoving(int x, int y);
      void slot_gamesContentsMoving(int x, int y);
      // gui_talkdialog:
      virtual void slot_talkto(QString&, QString&);
      // gamedialog, qgoif
      void slot_sendcommand(const QString&, bool);
      void slotFileNewBoard();        
      void slotFileNewGame();
      void slotFileOpen();
      void slotComputerPlay();        

      void slotHelpManual();
      void slotHelpSoundInfo();
      void slotHelpAbout();
      void slotHelpAboutQt();                           

      void slotMenuConnect();
      void slotMenuDisconnect();
      void slotMenuEditServers();

      void slotViewToolBar(bool toggle);
      void slotViewStatusBar(bool toggle);
      void slotViewMenuBar(bool toggle);
      void slotViewUserToolBar(bool toggle);
      void slotUserButtonClicked(int i);

protected slots:
      void set_tn_ready();

      TelnetConnection   *telnetConnection;
      Parser             *parser;
      qGoIF              *qgoif;
      Account            *myAccount;
//    QTextCodec         *textCodec;
//    QTextStream        *textStream;
//    QString            buffer;

      // online time
      int                onlineCount;
      bool               youhavemsg;
      bool               playerListEmpty;
      bool               playerListSteadyUpdate;
      bool               gamesListSteadyUpdate;
//    bool               gamesListEmpty;
      bool               autoAwayMessage;

      // cmd_xx get current cmd number, and, if higher than last, cmd is valid,
      //    else cmd is from history list
      int                cmd_count;
      bool               cmd_valid;
      // telnet ready
      bool               tn_ready;
      bool               tn_wait_for_tn_ready;
      //    bool               tn_active;
      ChannelList        channellist;
      QPtrList<Talk>     talklist;
      QPtrList<GameDialog> matchlist;
      QPtrList<sendBuf>  sendBuffer;
      sendBuf            *currentCommand;

      //    QStatusBar         *statusBar;
      QLabel             *statusUsers, *statusGames, *statusServer, *statusChannel,
                         *statusOnlineTime, *statusMessage;

      // timing aids
      void        timerEvent(QTimerEvent*);
      int         counter;
      // reset internal counter (quarter hour) for timing functions of class ClientWindow
      void        resetCounter() { counter = 899; }

      void initStatusBar(QWidget*);
      //void initmenus(QWidget*);                      
      void initToolBar();
      void initActions();                            

      void keyPressEvent(QKeyEvent*);
//    void keyReleaseEvent(QKeyEvent*);

      QString           watch;
      QString           exclude;

      // frame sizes
      QPoint            menu_p;
      QSize       menu_s;
      QPoint            view_p;
      QSize       view_s;
      QPoint            pref_p;
      QSize       pref_s;
      Debug_Dialog      *DD;

      // popup window save
      PlayerTableItem   *lv_popupPlayer;
      GamesTableItem    *lv_popupGames;

      // extended user info
      bool        extUserInfo;

      // statistics
      int         bytesIn, bytesOut;

      // event filter
      virtual bool      eventFilter(QObject *obj, QEvent *ev);
      int         seekButtonTimer ;

      // menus
      QPixmap     exitIcon, fileNewboardIcon, fileNewIcon, fileOpenIcon, fileSaveIcon, fileSaveAsIcon,                       
                  connectedIcon,disconnectedIcon, prefsIcon, qgoIcon, manualIcon,
                  OpenIcon, LookingIcon, QuietIcon, NotOpenIcon, NotLookingIcon, NotQuietIcon, NotSeekingIcon,
                  RefreshPlayersIcon,  RefreshGamesIcon, ComputerPlayIcon;  

      QPixmap     seekingIcon[4];

      QPopupMenu  *seekMenu;                        //SL add eb 6
      //QStringList     *seekConditionList ;



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